"Each level takes place in a different flower's dream as it sits on the windowsill of a dull city apartment. As the player progresses through the game, the apartment and city gradually becomes more vibrant and colourful, until it climaxes at the 100% completion mark and the cityscape is replaced by a vibrant field with mountains in the background. The player guides a petal through brightly coloured, abstract fields by tilting the motion-sensitive controller; pressing any button on the controller gives a speed boost. The aim is to guide the petal into other flowers in the field, triggering an explosion of colour that spreads through the game world." Wikipedia: Flower
Showing posts with label Jim Supanick. Show all posts
Showing posts with label Jim Supanick. Show all posts
Sunday, January 3, 2010
Saturday, October 24, 2009
See This Other Sound
In addition to Glenn Gould's diagrams in Jim Supanick's Critical Writing reader, here is a link to "Seen and Heard", a review on Rhizome of a recent show See this Sound at The Lentos Musuem with some curious 1950's clips of Normal McLaren and his visual sound.
SEE THIS SOUND. Promises in Sound and Vision
Lentos Kunstmuseum, Linz - 28 August 2009 - 10 January 2010
Subscribe to:
Comments (Atom)